More unused code

clamping position to pixels not needed since we now work in pixels
not floating point co-ords.
This commit is contained in:
Kovid Goyal 2025-08-05 13:14:08 +05:30
parent 905f739826
commit 59aefea2e9
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@ -169,15 +169,6 @@ gl_size(const unsigned int sz, const unsigned int viewport_size) {
return px * sz;
}
static inline float
clamp_position_to_nearest_pixel(float pos, const unsigned int viewport_size) {
// clamp the specified opengl position to the nearest pixel
const float px = 2.f / viewport_size;
const float distance = pos + 1.f;
const float num_of_pixels = roundf(distance / px);
return -1.f + num_of_pixels * px;
}
static inline float
gl_pos_x(const unsigned int px_from_left_margin, const unsigned int viewport_size) {
const float px = 2.f / viewport_size;